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You're absolutely correct, Antistone, I've completely missed that last parameter. Thanks
Thank you for your answer kru, but I what I don't understand is why the compiler doesn't give an error when compiling the SceneLinkedSMB class,...
I was reading the 2D Game Kit code and there's something that doesn't make sense for me (I'm not a C# Wizzard at all). The class SealedSMB...
How can I set the rotation of the FirstPersonCharacter to the same rotation of a GameObject if I want to teleport it to a new location? I've...
Yes
Also, there's an official remake of the old hardware here, if you're interested in C64 http://www.commodoreusa.net/CUSA_C64.aspx
In C# Color c = myObject.renderer.material.color; c.a = 0.1F; // Values between 0 and 1, 0 is completely transparent...
If you want a book about AI without mah, try Kurzweil's books: The Age of Spiritual Machines or The Singularity is Near (I think this last one was...
jtadeo and taumel (this is a silly question, because I don't know anything of HTML5) is there any kind of code obfuscation or protection with...
That's not true. I made a hackintosh and I can run all the games I have for the OS X with the highest setup. The process of installing OS X on a...
Yes, a lot. Your scripts are compiled in a specific order, denpending on where you place them....
Find the distance from your AI object and then play the sound. float dist = Vector3.Distance(transform.position, ai.transform.position); if...
You could do it in one line. GameObject.Find("Orb1").GetComponent<time.cs>().collected = true;
I suppose you set the waypoints array in the correct way using Inspector, but your variables "velocity" and "target" are local to your first if,...
Are you using a flat "highway"? If that's the case, check if all your waypoints have the same height. Post the code and maybe I can help you
Well, one thing is for sure, no XNA for Windows 8
It doesn't work well in OS X Lion, at least not for me, it crashes all the times and this new version generates a lot of confusing project files....
Or Portunhol. As for my 2 cents on the US vs C#, one thing I really miss in UnityScript is generics, and not having a free IDE where you have a...
I think the beware is about not being a course specific for GAME AI
Well, I saw the topics the will be talking about during the course and, as I expected, it will based on standard academic AI, which, unfortunatly,...