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Hi, I was looking to exactly this kind of shader, I'm just starting working with them, So can you plz show some example using this shader or can...
mgear, do you know if we are or we will be able to change the size of the points? thank you rp
Thats not good for us... we need to have millions (10M) exactly like meshTopology do it, but we need to be able to change the size of the points.....
lets say a a standard gamer graphic card with static points, how many points?
Do you know how many points Vectrosity can display at 30 fps ? rp
Somebody knows?
Eric, do you know if with Vectrosity is able to display at least 40Millons of points? I know that using MeshTopology we can display 40M but if...
Somebody know if it's possible to change the size of the points or the width of the lines using Mesh Topology?? Thank you in advance! rp
The link doesn't look to work , do you have the zip?
Hi, Can somebody tell me how to use MeshTopology to create a simple mesh with points? I saw that we need to use SetIndices but there is not...
I would like to know if Unity 4 will support the rendering of wireframes and lines other than using GL class. I know that unity 4 makes...
Nobody? So, I can't try my build machine that doesn't have internet connection with the pro version before buying Unity?! Cant be!!!.. somebody...
I have the same problem.. Can somebody tell me if its possible to activate manually the pro version trial? thanks rp.
Nobody? I have the same problem... I would like to use the LOD just by script. Is that possible? thank you in advance.
Yes, I saw your article :) Looks great! So with unity 4.0, drawing 30-40 Millions points is not a problem any more..
Hi, I was trying to create a point cloud creating a mesh with only vertices inside. I know its possible to do that with other engines, but what...
Is there a way to render a points cloud? is it possible to create a Mesh procedurally with only vertices in it to render the points?