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Okay, just to answer my own question(s) 1. Yes, using PlayOneShot works well if launching 5 individual clips on the same AudioSource (as per this...
Okay... how would you recommend accomplishing this part? Using PlayOneShot? Also, is it possible to handle this differently: 1. Create 1 new...
Thank you very much, everyone!
Yes to uncompressed audio. I can't seem to find a latency setting though. Is it in Project Settings?
Just curious if anyone experimenting with the Beta has any insight into any audio improvements. Essentially what I'd like to be able to do (as a...
Any update on your products, MrDude? I read through every post in this thread and am considering a purchase. I'm a little unclear about future...
Hi everyone, I have a horse model set up to work with the brilliant Locomotion system. Everything works pretty nicely except that the model...
Really great work, Steve. Glad to be a lifetime member. Any word on the kinds of characters you'll be releasing?
I'd also love to see some new tutorials! I'm not certain I would have been able to get going with this thing without the first 3.
This is a tremendous tool. Do you have any concrete thoughts on pricing yet? Also, when the FSM window is docked, I'm noticing that sometimes it...
Wow... can't believe this is free now. Trying to get dynamic footprint decals going here, and having a real hard time with it because the example...
Thank you both... this is immensely helpful! After doing some quick tests here it looks like a two-camera system may indeed be the way to go. I...
Hi Everyone, Starting on a little project here that would use hand-drawn 2D bitmap backgrounds with 3D characters ('2.5D'). Does anyone have...
Hey Steve, Anything new coming up that you can share?
I have a biped-rigged character in 3DS Max that is importing into Unity with the following rotation: X: 270 Y: 90 Z: 0 I've tried to...
Very interesting! What's the CPU hit like? Have you tried it with a rigged character?
Just curious as to what some people's thoughts were on this debate. I've tried out some of the MOCAP over at mixamo.com, and they have provided a...
Thanks for the information. That's what I suspected. I share your hope to see it at some point... it would be really great for some game elements,...
Sorry to dig up an old topic, but this has recently become a big question on our project. Is there any further news regarding Unity's support for...
Thanks... I don't know how I missed that. What a great addition to Unity!