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This bundle is from Fbx Exporter. I was using the fbx sdk from it but it appears newer Xcode does not like v3 of it. And seems maybe the API...
FFS... How to ruin the hub, a recent study in marketing over function...
as per title! for new projects Also I open the hub and it has one account, then I open a project and that uses a different account. Is the...
Hi I have not struggled with xcode for a while but after it updated I now find an older project which was using a version of the fbx sdk from a...
Does this mean the inspector help links (?) will actually work now and go to a page for TMP_InputField etc.? :rolleyes: Really waiting for fixes...
It seems to me you would mostly want onDeselect to be used the same way as onSubmit with input fields, otherwise users click another button...
Unity UI components in the inspector link to help pages when you click the ? button, so why not TMP ones which are basically the default versions?...
I recently found such an error was down to Type Mismatch in assignments to the Inspector (where code had changed type to be assigned). Thing is it...
Will have to test this. Although all browsers based on same tech currently, memory limits are imposed by iOS or the browsers? Anyway EU...
HDRP has a high base cost indeed and is easy to destroy the fps with excess quality, effects, ray tracing etc. also, so only use for max realism....
For future reference this seems to be covered in the docs here: Unity - Manual: Texture compression in WebGL (unity3d.com) with examples, but it...
Well that is the ultimate question - how to detect support. But it seems I did not look closely enough at the first link. You require javascript...
Are you quite sure that is the case on modern iOS? That would be a severe limitation
Unity - Manual: Texture compression in WebGL (unity3d.com) The docs say you might want to use one texture format for desktop and one for mobile....
Firstly the docs seem to have an incomplete example for BaseMeshEffect: Class BaseMeshEffect | Unity UI | 2.0.0 (unity3d.com) It does not...
Can I fill the contents of a scroll view from bottom up easily? Yes... Content Pivot...
still happening
Sorry I can see the problem now - if you choose Mesh Type 'Tight' for your sprites then they are pressed close together in the atlas which might...
I think you are quite wrong, all the sprites have alpha boundaries and no dilation. But neighbouring artifacts still intrude. I guess will have to...
Yeah Git is a bit old fashioned, it works, but is maybe not best for beginners - but if you love command line interfaces it will do you fine...