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Brilliant! Sorry for the late reply but yeah, I use the Assign On Runtime option. It looks like 2.1.2 isn't online yet, it'd be great to get hold...
Hi Hendrik, Since updating to 2.1.1, I've noticed that the Progress Tim setting seems to get reset back to Simulated in play mode. I set it to...
Hi Hendrik! I've spent the afternoon updating Enviro and AQUAS, but I struggled a little to get AQUAS to properly reflect the Enviro fog because...
I was having an issue where the camera reverses direction at its max rotation if the input continues. ie., push the mouse forward until the camera...
Excellent, thanks! No great rush, but have you got an ETA on that?
@Wright You're right, this eventually turned out to be an obscure culling mask issue on a directional light in the scene. It's somehow related to...
Hi @Wright , I updated to Unity 2018.3.0b7, and the latest MapMagic, and I'm experiencing an error I've not seen before. With 'Generate...
Oh I guess I meant to be able to do that stuff at runtime, so I can manipulate them based on the character state. For instance when I open the...
Hi Moe, My pleasure. I've spent some time trying out the controller in my project this afternoon and it's really nice. It's a significantly...
Hi @Moe_Baker I've downloaded the asset, of all the first-person controllers I've tried this is the tidiest, most robust, nicest feeling of the...
This is an issue I'm wondering about at the moment too. I am generating the overall environment with a combination of RAW and procedural elements,...
@Wright Hi Denis, I'm designing a large map with a blend of procedural and authored terrain, something in the range of 200km^2. It'll be a...
@Wright Hey there, I'm still having the issue I reported here, and unfortunately it's a total blocker. As a reminder: I'm on Unity 2018 1.6f1,...
I'm witnessing this within 200 meters of the origin, so I'm certain it's not a floating point issue... Perhaps I could give you access to the repo...
I updated my project to Unity 2018 today, and I started having a very strange issue with the terrain collision. The terrain collision seems not...
Oh brilliant, thanks! Great support man, keep up the good work, it's hugely appreciated!!
I implemented something yesterday, it wasn't easy but it mostly works. I have some inaccuracy, due to having to calculate the passing of time etc....
I came to the thread to ask a similar question! I also need a sort of timelapse functionality that eases into and out of an increased time speed....
Oh man, that sounds amazing! You mean like a gizmo in the scene view? Yeah that'd generally be really useful! It'd be a shame to lose the...
OK good to know! I prototyped a system that uses additive scene loading associated with terrain chunks, but it didn't really work out. It might be...