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Hello everyone, Devrim (Revolution) Racing is a mobile racing game and provides racing with classical cars in the 1960s. [IMG] [IMG][IMG] [MEDIA]...
Here, i implement new lines to your script: #pragma strict var UnderwaterMusic: AudioClip; var abovewaterMusic: AudioClip; var...
Here a example: float musicTime=0f; //Play Music GetComponent<AudioSource>().Play(); //Get the time musicTime=...
Thank you Stan! I set step offset to 0 and bug fixed.
No, I don't change collider sizes but I change player prefab because I have different soldiers for Team A/Team B. I am sure about my prefab...
When players collide in running, they climb to high. Why happening this? Sorry for my English. Thank you.