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Hi, is there any transparent shader in the new version ? In the old version i had the posibillity to use transparent render mode but i can't see...
Hi, i'm trying to make some equidistant mono still images but after the first capture i get some exceptions : Destroying object "TempBuffer 1...
ScriptableObjects are only for data that are created in the Editor. Here is a useful link with some explanation:...
MPMP is now available on the AssetStore! :) I created a new thread under the 'Assets and Asset Store' rubrik and will only post beta/development...
As audio is handled by the media framework there is a problem with routing it into the unity mixer. One solution that mimics some features would...
I submitted version 1.0 for review. Hopefully there will be no complications that delay the release. In the meantime you can download the demo...
You are right with your concerns. And when i look at the Unity statistics i see that Windows 8+ is not so much popular as i expected . But in a...
For backward compatibility the implementation effort is much more complex (and so more error prone) so i decided to go this route. I hope that...
At the moment i have no HAP support. Don't know if it would make much sense. I don't know if there is a real benefit over normal h264 with the...
I added a new setup demo video to the first post. It shows a quick setup on Windows and you can see how small the performance footprint on the...
Hi, I also bought this cool shader and i love it, but there seems to be an issue with the publishing. I have the same problem like @trickymeow...
I created a new thread about MPMP : http://forum.unity3d.com/threads/wip-mpmp-cross-platform-video-solution.377664/ So please post your comments...
Hi, i'm planing to release soon a new video solution for Unity on the Assetstore : MPMP (multi platform media player) MPMP is a high performance...
You can use every Unity shader that has a '_MainTex' property .(So almost every shader :D ) But there are performance differences. The best is to...
I realized nothing on my devices. As it uses the native players that are best suited for every platform there should be no latency. Is there any...
I opend a new bug as this is an issue not only in my project. I tested the NativeRendering project from Unity. If you try to call from multiple...
@Hexagon Neuron I'm not familiar with all the considerations when publishing for VR but as this is just a normal Texture2D on the Unity site (...
Hi all, i want to inform you about my cross-platform video solution i'm planing to release on the Assetstore : mpmp (multi platform media player)...
I managed to get my plugin working again. It was a combination of changing the GL.IssuePluginEvent call from a Coroutine that calls after a...
Hi, i made a plugin that calls via the GL.IssuePluginEvent(callbackfunc,id) method into my native code. In Unity 5.2 everything worked like...