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Do note you may well not want to default to this approach as each material used will add it's own respective amount of drawcalls for the object....
Aren't you perhaps trying to import a student license which has expired? I get the same error now when I just tried and I am in that exact...
Where you're supposed to normally enter a serial is where you should return to import a license file i believe. I currently have no access to...
I had it happen another time where simply restarting wouldn't help. Luckily after previous happening i was smart enough to have saved my license...
What OS (specifically) and GPU are you getting this error on then? i simply copied your code and it seems to be working fine here. Are you also...
This is honestly as far as i know the most-requested type of shader (and as such has been provided in tons of similar posts and unity-wiki's)...
Wanted to throw my two cents in here :) I can't find the script right now, i'm affraid it's on my old laptop. But using unity 3.4 i had animated...
However, using transparancy and additive blending perhaps you can fool unity's native shadows to become slightly less drawn by that object :)...
Using jRocket's method i've also implemented vertex colors to adjust the refraction of the water on that location ;) for the finishing touch.
Hey everyone, yesterday i had found a need for a Unity Pro Refractive shader which whould "understand" transparancy/alpha better (imho), i decided...
Seems a bit contradictory. either you want the variables editable or not. You can also let a script take control of the sliders instead of letting...
AFAIK, it's the webplayer that can only support up to SM 3.0 At least, the last time i was actively working on a piece in the webplayer about 5...
I actually employ them whenever i want to supply my geometry with well... more data. not just for lighting. i used it for allowing rainfall,...
Use an image editor, like GIMP to alter the Alpha channel seperately. this way, you can use it as an independent piece of data. I usually save...
Different shaders support different materials, well texture formats. Some shaders specifically support emission,height and alpha. I've made a...
SubShaders ;) love them to bits!
You're essentially running it on the pc, so your thread time is a bad measure. especially considering how vast that varies among the droid phones....
Have you already tried forcing en- or disabling vsync to start with? do you have any logs being put out? those tend up to chew some process time i...
Something that might be a reasonably quick approach is to let the device run a set of scenes the first time the game runs, tracking the fps and...
You don't have to have root, you just need to enable the ability to "install an app from an unknown source". In example for my phone (Galaxy S4...