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Hi I'm trying to get Crest Ocean (URP) to work in VR. Can anyone help me out? Is there a tutorial somewhere? Many thanks Jason
I have the same issue. I updated to 2022 LTS and now I have this warning all the time, since I am using an admin account. Do I really have to make...
This is an old thread, but I just wanted to clarify: Unity serializes public fields by default, but not private ones. This is why we can see...
Hi I'm modelling a large object in 3D Max, and was wondering what is the best way to deal with meshes that will receive different textures. I...
Thanks for your reply. The scene has to fulfill the following requirements: Have direct sunlight and shadows, and the bounced light resulting...
I read how setting Bias to 0 can cause artefacts called "Shadow Acne". I guess you have to find a compromise. I was able to set the bias to 0.03...
Not yet :). Actually I would strongly recommend that you avoid that. It seems to be the edge of the shadow map that causes it, so fixing the...
I have this problem a lot, and it doesn't seem to have anything to do with the geometry of the model. The only way I can fix it is to set...
This error message appears if the Indirect Multiplier is not zero. However, the lighting looks much better with this setting at 1, than it does at...
The room is quite dark, but there are a few small windows letting daylight and sunlight in. The room also has artificial lights. The sun is moving...
Can this be used on your own code, so it can be viewed visually?
Thank you!
I would welcome both those features. To my mind these are all that's needed in this ocean system to make it usable with ships and boats (with...
Ah- so now I understand. I'll have a go with those parameters, but yeah, I want to avoid that problem you pointed out. Can you think of a way to...
I've bought this a while ago to evaluate it and I found that I've come back to it, mainly because of the performance. I think it's very good. I...
Hi I just got this to experiment with and I wondered if you could give me any tips on integrating it with Hydroform. Thanks Jason
Thanks everyone. I think Baste nailed it with Mathf.SmoothDamp. The other suggestions were helpful though.
Hi I have a value x that is modified by another value y every frame. This results in x increasing or decreasing. The value of y can change, as it...
@Joe-Censored, post: 3439726 Thanks. I can see the advantage of the first option. It still requires a single drag and drop but is less code and...