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Figured it out! At first was thinking I had to transfer shadows, or use fancy stencil things, but really was just a simple matter of making a...
The easiest way really would be to add separate geometry to the top that lines up, and set it to an unlit single color shader. I did this for a...
In a scene say have two or more point lights: 1 - A regular shadow-casting point light 2 - A "primary" shadow-casting point light (prioritized...
Nice! I'll definitely try that NativeArray<Touch> method for grabbing Input. By the way, what technique do you use to grab data from an...
Hey all, total ECS noob here so do bear with me :) I'm trying to wrap my head around a very simple component data read/write task that I can't...
I solved the rigidbody stairs problem with a custom IsoMeshCollider script, and attaching a 1x1 ramp-like mesh created in Blender/ProBuilder....
Just missed the sale but this asset was worth every dollar, thank you for the amazing work blackmat! Question: I'm using...
I've been working at this myself based off the same video. Here's the code I have so far that works fairly nicely: lastPosition = new Vector3...
Super late reply, but I was going nuts trying to figure this out. Finally got it. ObjectTypes[0] = Resources.Load ("Object1", GameObject); should...
Thanks for the quick reply! I'm using C#. Ohh okay, I will keep using if EasyTouch.GetTouchCount() == 1 for SimpleTap, I can see now how that...
I recently purchased Easy Touch, and I'm super happy with it, but I'm running into a problem with multiple states being called... Right before...
Skiddings, I just want to say thanks a bunch for sharing!! Your video was awesome, I would love to see it in action. So, I'm in the middle of...