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I feel pain about this. Write this instead: public Text woodText; public int woodItems; public Text stoneText; public int stoneItems;
Hi, i develop an Unity game who needs to be integrated in an existing Android / iOS app, and for now all works perfectly for both the platforms......
Oh, your right :eek:
first: are you sure the json is currenlty loaded? try to debug all the itemData name second: if you want to loop all the members in the Json Data,...
can you post some code for example?
Mh, dunno if you can make this possible, you can do an edior script and try it. It's possible to chech the lenght of the script:...
You're welcome https://www.assetstore.unity3d.com/en/#!/content/26440
if you want to see that for debugging i suggest to use the debug mode https://docs.unity3d.com/Manual/InspectorOptions.html All you need to do is...
If you have multiple data, i suggest you to use the serialization with the json, it's more optimized fot things like that
Hi, i have multiple navmesh in my scene, how can i assign a different one in the script?
Hi, in my project i have an asset bundle system who download a map in the scene, with the assigned navmesh, but how can i assign the navmesh in...
Thanks @eses, the code i use: void RoomPathFinder() { if (startRoom == null || endRoom == null) return;...
Hi, how can i create a visible line for the path with the nav mesh agent? I know how to use the line renderer and how to create a nav mesh, but...
Yeah, Json: Create a class where store the information like this public class Room { public string userName; public Vector3 position;...
Some documentation: https://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html My post about my problem:...
Hi, i'm trying to use the asset bundles in the last weeks, more documentation is confued or incomplete... I use a json file downloaded from the...
I had an issue, and i think was the best way to solved, but i only have to add AssetBundle.UnloadAllAssetBundles(true): Code Updated: void...
bouncing? do you have add them a rigidbody? In that case set it as cinematic
I don't understand what you really want to do :P
This in the case the other script is in the same game object