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Thanks for this update, it looks great. Can you provide some info on whether there is a maximum memory size in the browsers? Both desktop and mobile?
We'd like to allow someone to create a custom scene, complete with their own shaders, and import it into our game. Is this possible? Or do Bundles...
Sorry if this is answered in the docs, I couldn't find anything specifically talking about size limits, or where to store large amounts shared...
Rolling back to 2017 seems to have worked. I can now add/remove/move/rename files, the dialog never opens, and VS is never blocked. LETS GO!...
At this point I'm rolling back to 2017 because I actually can't work with the namespace imports constantly breaking. Fingers crossed. fwiw, I can...
Is your test project using a lot of plugins? To reproduce what devs are seeing, I would buy 30 plugins or so, and put them in /plugins. A good...
It seems like it's a known issue that should be very easy to fix. Just always reload assemblies when they change and then there is no modal. 1....
I did a bit more testing (and sent @John_MSFT a scene he can run) and the multiple instances issue is related to moving files. You can reproduce...
There is one specific thing that would be amazing, how can we get rid of that "Reload Assemblies" modal dialog? Is there some dark magic somewhere...
saawweeet! Thx
Thanks John! That good to hear that its not widespread, just a bummer for me I guess! I could send you our entire project and see if you can...
Honestly, both these things are insanely annoying. * Visual studio is constantly opening new instances when I double click a file, even though...
Is it possible with this plugin to load all jsons from a sub-directory? I want to load all `/worlds` and all `/characters` for example. Each one...
They can be both, the Editor will allow you to setup a folder based + type search iirc
That's not going to stop us from arguing about the hypothetical case were it not!! haha, come one now...
Implementing a Spline system is arguably more similar to creating a Camera. The design is known, the featureset decades old, we dont need options...
As a reference, take a look at VSCode, they are managing 10,000+ plugins or so, 1/2s load times always, no paging, lazy load and caching for all...
I think it's super helpful as most people don't understand thermal throttling and just buy the biggest CPU and lightest machine they can get, not...
Im sure these have all been mentioned here, but I posted several specific issues with package manager over here:...
Definitely not something I would do. After 10 minutes your CPU will be thermal throttled and running at like 60% efficiency, and unity is slow...