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Castana, I can't answer this with certainty, but I have a pretty reasonable guess: Because Unity uses the FlasCC (formally Adobe "Alchemy"),...
The best way to ask this question is by example - i have reduced the context of the example for simplicity. I have an AS3 class with a static...
Yeah - my workaround was not much of a success, as there was one instance where I was extending and implementing. This made the C# compiler angry...
Anyone else that runs into this, one easy workaround for this is to just use an abstract class as the mock interface.
I've noticed that you can't use the UnityEngine.NotConvertedAttribute on an interface, but it is perfectly ok to use...
It seems that adding: AssetDatabase.SaveAssets(); to the beginning of the method "fixed" the issue.
I'm attempting to run a headless instance of Unity 3.5.7f6 which executes a static method that collects assets and passes them to...
I had the code open - that was my point actually. There are two main problems with the extendAccessToken() method: 1. It does not update the...
Will calling Facebook.instance.extendAccessToken() also update the access token value returned by FacebookBinding.getAccessToken()? If not, then...
@prime31 I was running into an issue where if I deleted the application via my Facebook page, my cached access token would no longer work. What's...
I'm still experiencing the issue: ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-native)...
I have still not been able to resolve this issue, even after using @JaredThirsk s DLL processor. It seems that there are a lot of cases where...
I was on the right track when I mentioned the JDK version. In particular, it might not be that big of a deal on windows, but OSX handles Java like...
@prime31 Wanted to add that I started with the project in its entirety, then slowly began to remove classes and parts of the plugin to see if i...
@prime31 Thanks a lot for having a look. I've sent you an e-mail from my work email address (where I will be primarily checking tomorrow --...
@prime31 I re-downloaded the plugin and updated to the last 3.5.X version of Unity (3.5.7f6 I think), and still getting the same error. I guess I...
@prime31 I've created a bug report -- Are there any specific requirements as to a specific JDK version or Unity Version. I did read that Unity...
I just tried creating an empty project, importing the android plugin, selecting the...
Hi, I've been trying to build the FacebookTestScene for the Android SocialNetwork plugin. It looks like the build progresses all the way to the...
First of all, thank you so much for providing this - it's very helpful! Not sure if you've caught this or not yet, but you have the following...