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I think I just figured it out FullBodyBipedIK _fullBodyBipedIK = GetComponent<FullBodyBipedIK>();...
Hi, on the FullBodyBipedIK component, how I could change the Position Weight the right hand at runtime via script. [IMG]
I was able to fix it by unchecking "Joining Enabled By Default" and Join Behavior to "Join Players Manually" on the Player Input Manager and now...
I saw that it says Auto-Switching is disabled if there are multiple Player Inputs in the game. Does that just mean multiple Game Objects have the...
I am using the New Input System and I want the Keyboard & the Gamepad to both work. In my settings I have the Auto-Switch on but it does not seem...
I definitely prefer videos, especially for a tool is complex as this. I imagine it would be difficult to explain with written words
If I already have the legacy Master Audio asset in my project, can I just delete it from my Plugins folder and add Master Audio 2022 into the project?
I was using 2022.1 and I downgraded my project to 2021.3.3f1 and I made a build and it looks like it is supposed to. So maybe it's a bug with...
This video should help [MEDIA]
I'm using URP and I am wondering why my lightning looks different in the Editor vs my build. I like the look in editor better. It is darker and...
Thanks, very useful
I've been trying to follow this to learn how to do CI/CD with Unity and Gitlab....
for me it's underlined in purple: [ATTACH]
Thanks for the help. Using Ctrl worked for me. About the right-clicking, just to clarify, I tend to right click on the component in the...
I'm enjoying Script Inspector but sometimes I want to use Visual Studio. Is there a way to keep Visual Studio as the default and then use Script...
This really gave me some ideas on how to use Scriptable Objects properly. Especially when he talks about the Tanks demo at about 36:00 [MEDIA]
yes I'm pretty certain you need a navmesh to make it work
Thanks changing it in the text editor worked. That's such a weird bug
In your animation state you will have a Speed underneath the Motion [ATTACH]
Okay thanks I think I want to use it as a Generic Character now that I think more about it so I don't want to trouble you too much. It will...