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I heard there might be a few 3rd party browsers geared for gamers that would continue support for plugins, but I'm not sure how long even Unity...
How long do you think it will be before unity has a web solution? My last big client, we tried to get him to do his game in Unity but he opted for...
The link This link no longer works, at least not for me.
I followed the quick start tutorial on Youtube. I made a terrain a unit, and assigned the layers to the gameWorld. I'm able to draw a marquee but...
My original workflow was for a boned animation. I double checked to make sure it would work on a normal tweened object... 1. I animated/ moved a...
Lately I've had no problems using Carrara with unity; it's working great! My current workflow is: 1. Separate all boned animated objects...
The example as written in unity docs for "Getpixels" does't work as written.
I had to upgrade to Unity 4.2.1 for a job and it crashes about 20 times a day or more, depending on how many times I have to double-click on...
Note: After upgrading Unity to 4.x I had to start over. For 4.x you can download the most recent SDK and you don't have to move folders around to...
So what is the solution? I tried moving or copying the aapt file to the appropriate folder, then I get a different error....
What would a mac person do in this instance? Since I don't have a java.exe
How is something so expensive (the Android exporter) allowed to be so jacked up in terms of installation, documentation and use? It's like, if...
Thanks Eric, Opening it in the console didn't produce any errors, but between that and examining the package contents we deduced that it hard to...
Thanks for the suggestion. I tried opening it through the console, is that what you mean? I got the same error: Carls-iMac:Desktop tracikohn$...
I've googled error 10810 and it seems to be a mystery to most people. Maybe it has to do with permissions?
Hello, I've exported mac standalone applications with no problem before, but am having no luck with my current project: 1. I'm doing a job...
Out client specifically would't let us develop the game in Unity because of the licensing thing. I doubt anyone is going to hand over almost 10%...