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Yes, it's a normal humanoid setup.
Hey, AutomaticBoneSpheres throws cast error if it's added to a model prefab.
Anyone tried using this with Synty Studios' City?
Great work on this asset so far! I have a few questions I'm hoping you could shed some light on. 1. Would it be possible in the future to make...
Maybe it would be easier to load the various settings from a ScriptableObject, instead of many prefabs?
That helped a bit, but then clouds are totally black during a storm
Tried this, but clouds are still white: [ATTACH]
Yes, that worked much better. Still can't seem to change the volume clouds colors though.
Just tried to create an alien sky by setting skybox mode to a custom color, but it still shows the normal skybox. This used to work in enviro 1....
Would be nice if you could change the fog color in the enviro profile.
Hi, Does this work with unity2017?
Has the behaviors section of puppetmaster, where you set up walkable and collision layers, been removed?
Just tried your asset. After a few minutes the skybox goes black, and the sun/moon is gone. Known issue?
Hmm, the hand still doesn't move. Full code: Vector3 toLeftHand = leftHand.bone.position - rightHand.bone.position; Vector3...
Thank you for a quick response. I tried using positionOffset, but the left hand doesn't move an inch. I'm sure it's because I've done something...
Hey Partel, Loving your assets so far! Quick question I was hoping you could help with. We have an aiming animation made for specific weapon....
Bought
That would be brilliant!
Does SkyMaster support multiple moons. If not, is that something you plan on adding?