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and up again same error after update unity purchase to 4.4.1 downgrade to 4.1.5 solved this, but google needs to new version
https://gist.github.com/kibotu/7f5e705e485e17a72834 for android
Please, give us a possibility to change the path to GooglePlayTangle / AppleTangle Every time when I trying to move it to some other place and...
same issue on low-tier mobile devices. I got almost 50% drop fps when switch to lwrp with simple empty scene with no additional effects, shaders...
I need to disable/enable gameObject with ToggleGroup. When I make gameObject.SetActive(false) ToggleGroup makes all ActiveToggles.isOn = true....
Example [IMG] in code [Serializable] public class Question { public string textOfQuestion; public Answer[] Answers ; } This is a...
subscribe. Hopefully soon fix
[IMG] here some test with old project. Nothing changed.. Same commit ID.
I trying to build project from bitbucket repo with some submodule inside. About 2 weeks ago everything works good. But now, project do not compile...
Advised elegant solution this Olny need to find how to change Clipper offset solution to "outer" dots only.
Hi all! I have some trouble. I need generate walls by path. For example. I have vectors A, B, C. And I need to find vectors D, E, F for creating...
If you have many different UI canvases like me, and you need to detect specific UI canvas, you can use something like this if...
ok... I see. But I have one more options. [IMG] I have LayoutGroup with many items inside. And this thing make my pain. Childrens of...
Let's say, I have something like this [IMG] And I want get actual size of Image. Rect.size = (0,0) RectTransform.SizeDelta = (0,0)...
No. SizeDelta is (0,0) too. I have RectTransform A with (left = 0, top = 0, right = 0, bottom = 0) fields and parent RectTransform B with Width...
Hi, all. How to get With and Height from RectTransform with anchorMin = (0,0) and anchoreMax = (1,1)? RectTransform.rect says width = 0 and...
Change "Scale in lightmap" or turn it off in Lighting for big object and all be finish.
up for this