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I just want everyone to know, that using the simulate touch function in the input debugger can cause your UI Button OnClick events to get fired...
Did you ever get into any solution for this?
So i went over to 2019.3 and now I get several new bugs and cloud build is broken too. Would you guys mind bring some clearance in that version...
It is now two weeks later, deadlines are coming ;) any news about this or fix we can use on current stable releases?
Damn, just read the first limitation which says "Not compatible with any Scriptable Render Pipelines"... Damn it but thank you. maybe I find a way...
Thank you both for your answers! I will look into the camera one first, maybe need two cameras then for back and front, but that looks quite...
Noone's with an idea?
Hey there, I am not sure, if I am missing some docs or so that tell, that the displacement is only done for visual effect and does not actually...
I am using functions like this below to compare my structure and then to update or delete entries from the class object generated by the stored...
Do you want to stick to SQLite? Actually you could use JSON and some REST API to get new entries or delete old ones. Using some kind of unique ID...
Please use code tags
That implies, that every action will only be executed once. Not sure, if this is, what the user wants. Thinking about boss fights, they rotate...
Not really working, lets say you have (2,3,5,1,2,1,3,3) and shuffle it, it will shuffle to maybe (2,2,3,3...) and so on. That way its random again...
https://docs.unity3d.com/ScriptReference/Transform.SetParent.html or Instantiate already with the right transform
Maybe you need to think about the code in a more genetic way. Like, is it always an expression, that gets called? Maybe you have different types...
Because your part of "StartCoroutine(FireContinously()); will create an instance of a new coroutine from that IENumerator anyway, but without a...
Are you able to test this on another machine for some days/weeks? Maybe your system is corrupt, and are you using the latest version of VS? Maybe...
Which version of unity are you using?
I guess maybe it is not defined at all which is why you cant set the colors values without creating a new one? Or maybe its a bug. What happens if...
You can at least make new color and put in your color.r g b and a values, have you tried if this works? And does it work when you define the...