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We're currently looking into using twine to write our dialogues but I have a hard time figuring out how to write a simple dialogue in twine...
Wow, I just did not realize there's a IsValid field. Thanks!
I stumbled upon an edge case - when I try to "GetStatus" on a file that is in a new folder that is not under version control the command output of...
Is there a way to execute lua code at the end of a dialogue entry node, i.e. when you press continue? In my usecase we have a dialog that branches...
Regarding the error I mentioned, at first I thought it was in relation to the automatic check for repository changes from your plugin, but it...
I checked out the github repo and saw the async methods - it would be great if you could also make the checks for repository changes async? We're...
Thanks for your update, Externals no longer throw any errors! As for the public SVNContextMenusManagermethods - we have big buttons in the...
This is looking great, thanks for this asset! One problem I have are with SVN Externals - right now they give error messages and break the overlay...
Using the latest DOTween asset store version and Unity 2019.3.5f and with disabled "Reload Domain" and "Reload Scene" options (under "Enter Play...
After opening the Device Simulator once the performance of the Timeline Window is really bad when interacting with it (the profiler shows it...
First of all let me say thank you, FR2 is incredibly useful! One thing it seems it does not "find" though is references to (Prefab) assets inside...
Thanks for adding CustomLuaFunctionInfo in the latest update, that really comes in handy! The only thing I'm missing is "Item" as Parameter type...
When using Cinemachine is it possible to combine this with Sequencer Camera Angles (i.e. the Camera() sequencer command) so a cinemachine camera...
That works perfectly thanks for your help! One more thing, what would be the best way to have a special dialogue UI for specific conversations...
Oh, thanks! Then my followup question: is there an example or page in the documentation on how to use the Bark Dialogue UI component?
I guess I'm missing something obvious, but I can't find the Examples folder. I also tried reimporting the asset but it looks like its just no...
When adding a folder inside of the Assets folder to the ignore list (and it's not added to SVN), when you add files into that folder it gets...
Had the same problem, deleting all breakpoints fixed it for me too
Sure! I'll just post a link to my changed EventDelegateDrawer.cs, check for _methodCache. https://pastebin.com/93GUmk0G
I found I get serious performance hits when I have multiple EventDelegates in one script and these "target" Objects with more than a few scripts...