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Hello, I've a quick question about the Chatbot asset you have here. While it seems to be very good for a situation where a user has a keyboard, we...
So I'm working on a project for my company which includes a build for both Android and iOS. We use subversion for maintaining our project. Upon...
Hello all, We're working on a WebGL project that requires the download of large (15MB) terrain data files. The issue I've hit is that WebGL seems...
Hello all! I'm working on a app for tracking beacons (think: orienteering) in the real world using phones. The idea is that the user will be able...
Thank you so much for that! It appears to have done the trick! And with that - let the panic on this end continue lol
I'm part of a team making sports tracking software, and we're getting a lot of feedback from frustrated Android users who are being bothered by...
Hello all - we've been producing apps for various companies that have Unity embedded in a native side application. With the latest Unity release...
Hello all! Please excuse me posting here if I've missed something obvious, but it's the end of an 11 hour day and this issue has been vexing me...
Hello all, I've upgraded to Unity 5.5.1 and the material.shader.name is now coming through as a blank string for assets loaded from an asset...
Hello all, Previously I was using material.shader.name to find the name of shaders assigned to objects retrieved from an asset bundle, and since...
You nailed it in one! Thank you so much! ...Now thinking about this, it's not what I'd call "square" lol
Hello all, I've been trying to build my project for both Android and iOS and have hit a very funny issue with my vert/frag shader that I've not...
I'll add that input for the likes of scroll bars appears to be working correctly - leaving me to wonder if it's something that should be handled...
Hello everyone, I've run into an issue getting single-touch interaction with the UI Scroll Rect function working for windows machines. While it...
Thank you for the reply there! We didn't end up doing that but after a few late nights found a bit of a mangled way to do it with the project. The...
For anyone interested: The issue began happening for us from version 5.1 and has repeated once with 5.2.
This just started happening to us and we've had to re-import to try to fix it. Given how much money my company pours into Unity for the things...
Thanks for that addition! Given that we're still developing this project I'll keep an eye open to make sure that it doesn't happen. Although...
Hello all, We're trying to embed a Unity player in an Android-Studio project (native) with Unity exporting as a Google Android Project (unity)...
Yes that does help - a good definitive answer :D