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No problem. I just checked and it's fixed.
@sient Just letting you know that chrome (and I assume others) blocks access to your app on azurewebsites when using https to access the github...
Haha, yeah I was going to go further with the SV reference but wasn't sure if anyone would get it. Unfortunately I'm not even in the two comma...
I had the trial working in Unity at one stage. Regarding price, it may have changed now, their "standard" price that I was told by sales had 2...
As a long time Jove (which includes a lot of these effects as part of its pipeline) user I can say that @Aieth definitely knows his stuff. His...
Yes, you should cull them on the CPU side where possible (in your buffer loop, or wherever you decide is best). They will get culled eventually on...
Well yes it's just a sample, I didn't read where it was inefficient, it should be more efficient than using multiple grab passes. You can use the...
There is an example of glass refraction in Aras' blog post about command buffers...
I won't re-iterate what others have said, but it can be a huge number of things. UE4 definitely does a good job of making almost anything look...
Yes! I was having to go through each new version and change the layers in the Demo scene as mine were always slightly different to what you had on...
Yeah, so in your linker input you need to specify the win64 lib instead of the win32.
So the built dll is correctly named HBAO_Plugin.dll ? also make sure that that the dll options are set to x64 (new in U5) by selecting the dll and...
The x64 native dll? I used VS2013
If it was me doing a video like that I would just super sample the whole thing (would be very low fps especially if doing something like 16x),...
Smoothness goes in the alpha channel of the metallic map. You have to hover over the slot for the tooltip which tells you.
My laptop is DX10.1 only, with the mighty power of Intel HD 3000 graphics. I can test it on that if you like, is the current 2.2 beta the version...
Just in time for the weekend.
@Ravel you are getting that linker error because you are trying to build against the 32 bit hbao library. You need to change to the 64 bit version.
When downloading anything from GameWorks you must agree to a licensing agreement through a registered account. I assume NVidia don't want people...
Did an x64 build and tested in U5, works fine.