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Naninovel is evolving! Please share your feedback to help us steer in the right direction. [IMG] https://forms.gle/FaG6GQii7anstjBT9 [IMG]
Naninovel v1.19 is now in stable phase. Get updated package on our Discord. Changelog:...
It's not abandoned. I'm still using it in my own projects and it works fine. I'm not providing any support for it though, hence it's not published...
So they've closed the issue again as "By Design". In the resolution note they've just admitted docs were wrong and they'll fix them. Basically,...
My initial report has been re-opened and is now on the first page of the tracker of the most voted active issues:...
So I got the issue closed as "Won't Fix" with the following response: [IMG] It doesn't make any sense. The only officially documented way to...
I'm still using CommadBuffer.DrawMesh() on meshes extracted from sprite. Unity officially stated they won't support stencil for direct rendering...
Thank you for making the course! We indeed find a lot of new users struggling with addressables and now we have good materials to recommend them....
So it took a month for QA to actually read the report; here is the bug on the tracker:...
It can also already compile into WASM to run in browsers and node:...
The sandbox is fixed now.
Hey, Thanks for letting us know of the issue! I've investigated and looks like something has changed on Google side. Will let know here once it's...
Do they even read the reports?.. [IMG] [IMG]
In the bug report I've asked to make sure assets can be loaded back after they'll (hopefully) fix the unload issue. I would have created another...
I've submitted bug report with a repro project; case number: IN-40196. I've also uploaded repro project on GitHub:...
@pillakirsten @MartinTilo Hey, Any updates on this? Addressables is not working as documented (Resources.UnloadUnusedAssets not unloading released...
I was able to solve this with "TMP_LinkInfo.hashCode". It appears to be stable for tag name (which is always "link" in this case) + link's ID...
I suppose at this point we have to be grateful they're not nuking BiRP, so we can just ignore SRPs and (in case of AS publishers) recommend...
To clarify, I don't need string representation of the ID, just a way to identify that the link is the one I'm looking for. Eg, exposing the...
I need to access link ID multiple times per frame, but link ID stored as char[] is internal in TMP_LinkInfo and the only way to access the ID is...