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Hi, your problems looks similar to our. Have you find any solution?
I am investigating some crashes and ANRs in our game appearing after user quits game with back button So lately we had few problems with common...
Is WWW.LoadFromCacheOrDownload the best option on Android phones? In our game it makes our first load 3-10x slow than subsequent runs....
Year and half later this is not changed. Any updates?
I suppose GL calls should not be faster than reuploading new mesh. So if GL is ok for you, I propose to reupload mesh and see if it is fast enough...
If you create an example scene with two shaders (good one which has problem with shadows) and bad one in one scene, I'll try to look into it and...
http://docs.unity3d.com/ScriptReference/Camera.ViewportToWorldPoint.html
All unlit areas in real world are black. So what do you mean when you say they should be grayscale? Do you mean all areas which are illuminated...
Menu Edit/Project Settings/Editor Asset Serialization/Mode/Force Text
It is because on previous line you have "private Rigidbody", which is unfinished declaration. It should be "private Rigidbody rb;"
It is because LightProbes object is not component (doesn't inherit from http://docs.unity3d.com/ScriptReference/Component.html) so it is not...
How can I unload single asset from asset bundle? Resources.UnloadAsset(...) seems to at least destroy the asset, but I am not sure it plays nicely...
1.7k tris (5040 vertices) is cubemap rendering To understand what are you rendering use the Frame debugger tool which is under "Window/Frame...
There is no free version anymore (starting from 5.0). Unity Personal Edition is full-featured. The only limitation is <$100k revenue, splash...
http://docs.unity3d.com/Manual/class-MovieTexture.html
I could be wrong but as far as I know from CUDA course GPU hardware runs code in groups of 32 threads (called warps). You pay "double" price for...
I haven't tried yet and can't say if it's best solution but I found the link...
You may try to use render queues: http://docs.unity3d.com/ScriptReference/Material-renderQueue.html Just draw terrain, then roads with the same...
Just create shortcut which will start both Unity and Monodevelop at the same time
I have same issue with Caching.ready always false on Android on 5.2.2f1.