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Pretty straight forward. I work as a Gameplay programmer fulltime and Unity is the tool i work with :)
Sorry that never made it into the project. And i dont work on it anymore sadly.
If you got the money then pay someone to do it.
Really looking better and better, keep it up! Will definitely give it a try for my next project.
Will try and tell my girlfriend that :D
...and coffee. As a hobbiest all you really need is determination and patience. It takes time to learn the trade like it does with everything...
Went to ask the same question as i did in the v2 thread, but can see an image above that answers my question. It is on my wishlist now! :)
Looks really cool. Can it handle road crossings like this? [IMG]
Looks pretty awesome!
Did you read up on using interpolation and extrapolation for network simulations? If not give it a google :) Good Luck.
Would rather have them spent time on something else. Really brilliant solutions on the asset store for most of these. Wouldnt mind if they add...
Thing with the 10.000 FPS battle is that i don't doubt SpatialOS could handle it server side, looks really nice. but even with low poly models,...
Rewired is really cool.
Ah well then go nuts!
Well what do you study? What is going to be your angle? What question are you trying to answer with your thesis? Does it focus on the tech,...
Transferwise, nothing beats it.
Yeah good luck having the Client handle 10000 players in a small area, just handling animations on that amount in Unity will kill any client FPS....
Well they sure can bet everything! One thing though is the server cost for small indies another is to even find the players to fill it. It is easy...
Looks really interesting, and i like Bossa's work. But it does seem like financial in regard to server structure it is not really for indies?...
With large worlds, be it 32 or 64 bit precision, you have to cheat anyways or you will run into problems later on, on so many levels. Seems like...