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Did you get this resolved? Im currently facing the same issue as well.
Good Morning. Im trying to get Rayfire to work with Third Person Cover Shooter template. Ive looked at numerous videos, followed the document, but...
Will the integration for Opsive, Invector, and Malbers be easliy implemented from initiation?
In the update, would we be able to set multiple transforms on an AI that has multiple muzzle points, like a mech, for example?
public Transform[] RangedAttackTransforms; for (int i = 0; i < RangedAttackTransforms.Length; i++) { Transform RangedAttackTransform =...
How would I go about scripting it without breaking the code?
Hello, How do I go about assigning multiple ranged attack transforms for an AI?
Does the new updated version of Emerald AI work with the updated version of Invector?
Thanks a bunch!. Just to be clear, I put this script on the projectile collider or the prefab itself?
Hey, I would like to know if there is a camera shake component on projectile impacts and explosions. I didnt see anything of the sort in the...
Hey guys. Have any of you seen this video of the abandoned project 8 Days? They were working on a cool cover system. Great inspirational video....
Welcome back!!
Thanks for taking out the time to do the video. Very much appreciated
Thank you kind sir. It would be appreciated.
Ok great. I wanted to be sure. Thanks.
Did you swap out the whole effects including the scripts, or just the material and textures and used TPCC scripts?
Ok, so the materials and textures can be replaced easily, aside from the scripting?
I have a question about the projectiles. Can I replace the current projectiles and impact effects with any of the asset stores special effects...