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That looks cool! You should consider either changing the camera angle or making the foreground character semi-transparent. Seems like it might...
Typically this is handled via script. You raycast to the character and if it is too close the camera will gain a certain amount of height.
If you notice the head is also not oriented correctly. It would seem that there is a y rotation being omitted. There could be a few places this...
You (usually) create the animation externally from unity, so yeah, blender. When you import your asset you need to setup it's animationsin the...
Have you built the animator/blend tree/ script?
What you are trying to do is not really advisable because it is unnecessarily heavy. A better way is to have your model with and without clothes...
You probably need to address root animation.
Look into animation layers.
So what you want to do is create a new clip that is mirrored and use that new clip as your animation.
Okay, so... you must have code to have created this. I need to see it. I can't help you without it. C# code. You have it, post it. If you...
I did this whole tutorial on how to create animations with root motion: https://www.youtube.com/playlist?list=PLsFozkwUkNJavIcvA6JCoqlFtK6KT0-bf...
So what is the scale of that object when it is imported? Look at the model panel of the inspector window. If the model was created in...
Your transitions seem like they should be soft since you have plenty of overlap between the states.. You could extend the transition out so that...
So you are using a GUI to drive your animations. As far as I know you still have to pass values to your animator. Here is a forum that deals...
Sure, no problem :). Yes, interruption source should be set to none. Okay. So now we are getting somewhere. Yes, your C# script, the code you...
You have in interruption toggle on. This means that you are allowing the input to interrupt the transition and go into the next state. Uncheck...
It may be prudent to use a lerp function for your input too. Again, post your code and blendtrees for better help.
No, there is almost certainly a way to code for a scale correction. You would first have to know what a potentially wrong scale would be....
Root motion when properly set up is on a transform node above the hips in the heirarchy. The hips should be the last joint with any skin weight...
More than likely the source files were created in centimeters or inches and then exported without taking the scale unit of unity (meters) into...