A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, there seems to be something wrong with mass calculation for "cluster mass by shards". For example for a box of 2x2x2 scale with "Rayfire...
To anyone who may be struggling with such an issue. The problem is the conversion of the project from an older Unity version to a newer one....
Hello, I just made a small test with a simple scene originally made in unity 5.4, ported to unity 2018.3. Check the 2 attached images. All the...
I don't use TC2 either. Just watched his newest video on building a terrain from scratch. The main problem for me with the current texturing...
Adam hey and thank you for Gaya. It helped me quite a bit in my current project. Have a question on future functionality, specific on texturing....
Hey, I am trying to translate this shader http://diary.conewars.com/vertex-displacement-shader/ into amplify graph and have some trouble figuring...
Never mind, needed to copy the older SpeedTreeCommon.cginc as well
Hello, Is there any way to turn on specular element in speedtree shades in Unity 5.4.1 ? In 5.3.X one could edit the shader file and replace...
Is there any way to turn on specular element in speedtree shades in Unity 5.4.1 ? In 5.3.X one could edit the shader file and replace lambert with...
For anyone looking for photoshop under Linux, here is a small gem I found a week ago http://www.pixeluvo.com/ obviously its a much simpler app but...
Funny thing you can reopen the Universe Editor window while playing and it works without crashing.
Just checked the Russia speaking forum at Neodrops website. Apparently the problem is the open Universe Editor window ! If you close the Editor...
Yeah, the same version as you on Win7 64bit.
Seems to work here if by Occlusion you mean the Window->Occlusion Culling
Shininess and Specular Color don't work either.
Is it something on my end or texture tiling doesn't work on speedtree shaders ? (Unity 5.1.0f3)
Trying to use ver 1.4 under Unity 5. Crashing Unity each time I try to play. So joining the question, is the current version even suppose to work...
Also, this way a license can be up to X gross profit. For example: up to 15000$ the license is free from 15000$ to 100000$ the license is 1500$...
I read a lot of treads about the price problem and the unwillingness of Unity to go for the royalties model. There is an idea I want to suggest...