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I'm also curious if this is still active.
Really, thank you for taking the time to respond to all of that! It's reassuring to see you guys being so participatory in the feedback thread!...
Hey, thanks for pushing out this test version. I'm testing the current build on behalf of a bunch of artists here at FXVille, and I'm aggregating...
[ATTACH] I think you may want to reword the "expensive" conclusion. I'm sure that Shaderforge was at its old higher price point at the time of...
That's too bad about the hdr color, but I understand. Really, the implementation of a frontend for custom data streams will make this much less...
That's an interesting question. My gut reaction says that the speed used to stretch the particle is also the birth speed (though, to be honest, I...
precisely :)
@richardkettlewell Is the above intended behavior? Is there a workaround to achieve the alignment I want?
No, Stretched Billboards are not affected at all by Align to Direction [ATTACH] And if I try to align regular billboards that I'm using 3D Scale...
There's a cool feature in the material editor for Insomniac's Luna Engine. They have a "random per particle" value and a "random per instance"...
Hi all, I was very excited to see that Unity was getting the ability to align particles based on their initial velocity -- a feature we VFX...
I strongly agree with Jean-Moreno, GWiebe, and Jesus. I currently control most of the dynamic properties of my particles by hijacking particle...
Hey guys, ever since the release of Unity 5, it has been very difficult to multitask with a Unity Scene open. Over the course of about half an...
I really do feel the same way. I wish at least that smoothness took precedence over metallic. I much more often want a material with various...
That's a good point! Do you have any links to useful reference for the particle class? Specifically, I'm looking to read from and write to the...
I have a solution that's relatively cheap (computationally, not monetarily) if you're willing to work with some fairly early code. It's not a...
you can actually fix the problem you had with your meshes that don't fade out. You need to write a shader that will alphablend shade your...
Well done work :) 80fps drops to 62fps with AO turned on. Nvidia Quadro 4000
What type of game(s) are you trying to make? Small PC standalone and web-deployed arcade games and puzzle games (usually the product of a jam)....
When you say, "how much space" are you referring to how much of the brightness range is covered by one hatching pattern or another? If so, you...