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This tools is very cool! I'm Animation TA&Animation Programmer for our company. Our solution is NatureMotion Morpheme currently. Look like this...
Currently i had uses this method expose data in my gameplay system。but i think FSM control panel is best method. send custom data also use...
Open beta version can download from http://hutonggames.com/playmaker.html it has full feature. and few tutorials.
bug report: - some time state action lost. and report memory leak. when i add new param to my state action script, and Compiled. playmaker...
bug note: - when name of gameobject is no english language(like chinese), click [select fsm], then unity crash. - SendMessage Action Parameter...
some note - ToolTipAttribute look like can’t accurately work for action properties? i had create action with many comment for FsmVariable, but...
Look like i can't show saved template asset in templates window. did i do a wrong operation? (i had save select state to asset folder, but...
look like beta2 fixed Startup times bug. -------- new note--- - how to support send event with custom datatype? eg: i want send a hitinfo data to...
Oh!Thank you for such a detailed explanation. these code open my think. hmm, i will create more custom action for my scene. currently i have...
1 Slow startup is running game. (When press play game button) 2 state graph edit time have a little lag when have many state node. (like drag...
Hmmm... look like use name also have some advantages. i'm currently use AnimationClip as data, when Animation Component hasn't this...
Some new suggestion: - playmaker startup slow. need more quick. - when graph has many node, editor slow? - each action can has an [Enable] FsmBool...
These are data file for my old fsm engine wirte by cpp. it use modifier liked Architecture. [KeyWaiter] can Attach to [DelayedModifier],...
About PlayAnimation suggestion: you can use AnimationClip as parameter, i think use AnimationClip replace animation name better. How other people...
Here are some suggestions。 look like playmaker can't support List or Array Properties type? - support more data type. - support [GameLogic]...
Solved, Set useFixedUpdate = false, CharacterMotor will not jitter.
XD bump!
= = 没啊, 我是升级自己的移动模块代码到3.0.. 融合了官方的代码的功能, 不过碰上个抖动问题.. 就确认一下是不是这个组件写的有问题。
i've use SpringFollowCamera, SmoothFollow and SmoothLookAt Component targeting player gameobject with CharacterMotor component. But look like...
Two machine both open by unity3? you can try set Geforce 7900 GS [quality settings->shadow distance] more small...