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Good thought. It's something we've been discussing recently. In the next release, we're adding a "go to group" button, so you can at least easily...
Our fix is done and will be in the next package release. Likely 1.18.4.
I'll start with the initial issue. Based on the log, there seems to be an exception thrown by the event collector system if it is somehow...
Ah, ok, I see it now. You have a custom command line argument called "tgt" that you are keying off of to set the variable `target`. You then pass...
I took a look at the github file. I don't really see anything jumping out as wrong. The first thing I'd check is the...
Update: The mobile team at Unity is still finalizing the basic Unity & PAD integration. Once that's done, we'll work on integrating it into...
well, I'm not sure exactly why what you're doing isn't working, but Cloud Build provides an interface for setting the profile. You just type it in...
Intentional? Not exactly. How it works? yes. Addressables currently just uses the engine's UnityWebRequest as it has a lot of built in asset...
We'd seen before that failed downloads got stuck in a perma-failed state (such as here...
We have an active to-do to find a good way to return valid info to you. Not done yet, but on the list
I'm not sure I totally understand the question, but I'll give what answer I can. Addressables content is built as a separate step from building...
Long term we have some ideas about how to deal with per-platform settings across Unity. In the near term, all we've done to help with this is...
Not much of one. The platform team is actively working on improved support for Android App Bundle as we speak. As they work through that, we are...
Yeah, everything is behaving as it should. I believe we used to regenerate the content_state.bin file during a content update, but at this point...
Yeah, that's an addressables issue. I've filed a ticket for us to get it updated. Question though: does your list of platforms only include those...
When you enter play mode in the editor, the editor looks at the current build target and plays in that context. If your build target is Android,...
We've been looking through this post as a team, and I wanted to add some notes to the parts David hasn't gotten to yet... If your AwardEnterScene...
I just realized this is also discussed here: https://forum.unity.com/threads/my-addressables-feedback-2.1024540/ and mentions a bug in our...
Hi @Peter77 I wanted to give you a heads up that this will come back "as designed", and wanted to give you some more info here. This workflow is...
if you know the bundle path, you might as well just use UnityWebRequest. The addressable layer is meant to deal with the scenario where you want...