A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I think this line or just using _mesh.SetSubMesh(0, subMeshDescriptor, MeshUpdateFlags.Default); does it, doesn't it? I thought that was why the...
Does anyone has the issue that mesh doesn't get rendered correctly? My mesh sometimes disapear while the player can still see it....
I am making a voxel base procedural map generator like Minecraft, and to update mesh I use new Mesh API...
I just realized Book of the Dead is no longer available as well as other demos. What is the reason behind this? Are they working on updates of...
As @tertle said, IL2CPP and Burst together may have issues with bools. I always got errors with bool variables. Changing bool fields to int...
Thanks for your replying. I use MonoBehaviour, not ECS, with Jobs, and in any jobs I do not use arrays except NativeArray, NativeQueue, and...
My project works properly in the editor and on Mono build, but on IL2CPP build I get the error below in the Player log file.Unity editor says it...
Hi Partel. Is it possible to reproduce a spedific pose of a character using FinalIK? What I want is Not let FinalIK make a pose, but let FianlIK...
Oculus Desktop has only "Multi Pass" and "Single Pass Instanced" and Oculus Android has "Multi Pass" and "Multiview" option for rendering. Are...
Same. Waiting for a fix.
Why no "Single Pass" anymore for Oculus Desktop? I found there are only 2 options, multi pass and single pass instanced, while legacy XR has 3....
Same today. For Oculus Desktop with URP & XR Management, using Single Pass Instanced rendering solves the issue.
I tried it and now NewChild has the same rotation as Parent's! And if I add EntityManager.SetComponentData<Translation>(...) in ChildJob, then...
As you said, I made a middle parent("NewChild" in the picture) and put ConvertoToEntity with ConvertAndDestroy, but the created entity's transform...
Sorry, I am not good at English. I will try to explain as much as possible. It is just I have a GameObject with Animator and RigidBody etc and...
I thought ConvertToEntity can't deal with MonoBehaviours but gameObjectEntity, and that is why I wanted to use GameObjectEntity. However, I...
Hi guys, I am very new to ECS and am currently trying some tutorials. In a video I am watching to learn, CopyTransformFromGameObjectProxy and...
I agree that. It will be harder to keep good performance of a mobile VR game in HDRP, but the reason why I want it is that I want to make a nice...
I read an article about UE4 adding support for Vulkan on Oculus Quest, and it also states Unity will add support for that later this year. Does...
Thanks guys!