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Do you wish Unity would be compatible with Krita (.kra, .krz) or OpenRaster (.ora) files? Good news! You can now acquire this plugin from the...
For anyone wishing Unity would be compatible with Krita (.kra, .krz) or OpenRaster (.ora) files, you can now use this plugin from the Asset Store....
I've just reported a bug similar to this on 2020.3.36f1~37f1 which happens on Linux when you drag a file over Unity but instead of releasing the...
For any of you that are unaware, you can publish your open-source Unity packages on upm-packages.dev, which uses Verdaccio. That's where I...
@keola117 Note that when you have the buildIndex of the SceneReference, that's enough to get the other info at runtime using methods like:...
@keola117 To clarify: in my package, you still don't use SceneAsset at runtime, you use SceneReference which works like SceneAsset in the editor....
Sorry if this is a stupid question, but this isn't quite clear in the site.
No, EditorGUILayout.PropertyField will call the custom property drawer, not the generic struct drawer. I believe that's because of...
Firstly, which version are you using? You can check the SceneReferenceDrawer class at v0.1.1 to see how it's handled. The code in v0.1.1 (linked...
Yeah, that makes the git URL method almost pointless. It's merely a convenience. See:...
I updated the package's git repo. Changelog Contrary to what I thought, it doesn't seem like Unity notifies or check updates when using git URLs....
Yes it's equivalent. I'll incorporate those changes later and update. EDIT: Oops, my bad. I guess I was was half-asleep when I read your post,...
As of now, no (I can't think of any related functionality worth implementing anyways), so don't expect updates, unless a Unity update breaks it or...
EDIT: You might prefer the registry version instead of git url. See my comment below. --- I've updated the snippet, and also made it into a Unity...
See my post here for implementation of 3rd solution above (except it maps GUID->build-index). The code is quite simple (just 4 classes). Just add...
I was able to make it work with this code. I only tested this in 2020.3.6f1, Linux x64, Mono. This is the closest to what I'd expect Unity to do...
Also, please make it so downloads are kept and resumed on Internet failure, instead of completely failing with a corrupt file. This is important...
Option to Remove Modules from an Installed Editor Version There is an "Add Modules" screen, but no option to remove modules from an installation....
Also, unrelated bug: The keyboard mapping is all wrong in the Editor (runtime works). This is only wrong on the new Input System (the same happens...
The new Input System documentation says: On Windows (XInput controllers only), Universal Windows Platform (UWP), and Switch, Unity polls gamepads...