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Yes - Octane 2019 will support RTX hardware, and we will be introducing a real time "brigade" mode kernel that is designed for real time playback...
See the latest posts on the Unity blog page: https://blogs.unity3d.com/2017/12/14/available-now-octanerender-for-unity/ we are working on...
You can render a stereo cube map image in Octane at 18432x1536 and drop it in ORBX media player as a PNG. For animations you will need to render...
Hi all! Sorry for the belated reply, just catching up on these posts now! We've been heads down here on the next release of Octane for Unity,...
Yes - now that 3.08 is out, we are going to leverage the OSL camera for much more complex baking and irradiance workflows that can drive the path...
Yes - position input in the baking camera is for guiding spectacular baking system. You can also use revert baking to 'bake' light probe lenses....
We did add support for glTF 1.0 I/O in the latest ORBX spec (and also FBX to get bones/skinning). We'll be looking at glTF 2.0 support, but glTF...
Cool!
SEGI is beautiful. We are testing a feature in 3.08 (next Octane version, first drop this week) that exposes OSL to drive the camera rays. This...
Not in the first drop, but it is being worked on: https://twitter.com/icelaglace/status/920845476680699904
Anytime! This kind of user feedback is great!
Yes. it might take a few releases from here to get this polished and cover all you would need to replace these, but that is absolutely the idea....
We are still working on the automation of the UV regions across multiple objects unwrapped by Unity - in all the video demos, this full scene...
Takes about 200 seconds to bake to 5000 samples on this laptop at 8k x 4K. [ATTACH]
It's a huge win. From this foundation, so much more can now be built on top (e.g. mega-texturing, light field baking). Also Octane 3.08 is...
It is glorious! And this isn't a future release, it's using the current public release that went out to everyone last week. We just need to share...
We absolutely want to see new tools and services built on top of Unity+Octane outside of editor (especially with Octane 4). Adding support for...
Baking (both ORBX->FBX->Unity mesh, Unity scene->Octane) is the focus of the nearly done 3.07 update of Octane core. Game mode will be working as...
Brigade will be in Octane 4 (or more precisely, merged with Octane)
Correct - you only need Octane in Unity Editor for the first 3 layers that touch game mode: 1) rendering to VR video, image formats (e.g. Carmack...