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Hi @Inter-Illusion , upon updating to the latest version of I2L, I have some weird behavior. string title =...
This was fixed in an updated version of Unity I think.
Thanks @olix4242 I'm more interested in streaming from online sources ( youtube or not ), and showing it in-game with Vive in 360 ( assuming the...
Hi @olix4242 , Sorry if this was asked before but I just want to make sure before I purchase your plugin. Will I be able to stream an 360 ( up...
Update: I was able to fix this issue removing all code related to screen.orientation. Apparently, as soon as you set screen orientation, on iOS...
I have the same warning, and still am waiting for some answers from Unity.. :/ I change orientations in code, but either way, it doesn't display...
@mikaisomaa hey, did you had the chance to check this out?
@mikaisomaa Hey, so as promised heres the log of failing to show ads on iOS. This time, I've made a Debug Build and compiled with Mono instead of...
I'll post the logs later today. As for the build, I'm currently on testflight, if you have an iOS device I can send it to, PM me the email and...
Exaclty yes, my iOS GameID = 1003298, and Android GameID = 1003297. I assume these where auto-generated? ( Project ID:...
I know they are platform specific. The old dashboard had a unique ID for the project. ( no using since long time ago ;) ) But! Since I don't need...
Well I was using the old way of initializing the Ads, but since it has been integrated within the editor, I've removed that piece of code, since...
Hey! I'm currently experiencing the same issue. Ads do not show up on iOS devices, but they work just fine on Android. On the Editor, the default...
I'm having issues with reflection probes too on WebGL, but even when I turn them off, the normal maps make it all look very very bad.. I have...
For some reason, redoing the whole UI solved the issue. It wasn't working on any other platform either. Those error messages still show though.....
Hey! I'm gettin weird behaviors that I'm not being able to solve. I have a UI that Enables or disable components, that contain images and text....
Hi guys! Is anyone having trouble with canvas groups? I have fade-in/out moments in the game, that show/hide the UI through canvas group's alpha...
I have no transparencies nor cutouts. Just plain opaque geometry. Still haven't gotten into adding Post FX. I just wrongly assumed the standard...
ok so, the first results gave me a good 20 fps boost. ( running at an average of 35+fps from xcode's profiler ) So, my error is to assume draw...
I guess you're right. I assumed the Standard shader would swap their functionality based on the features you're using. And they do, I've checked...