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Well, regarding the iPhone 3G vs iPhone 4, you have the option in the Player Settings to change the Target Resolution, either Standard (320x480)...
I'm also interested on this. Have you found a solution? At the moment I use Prime31 plugin to integrate the UrbanAirship service, but I would...
Thanks again!
One more thing: when we compile any app with the latest version of Etcetera and the Unity Developer Preview we get a crash at launch with this...
Thank you!
Thank you for your answer, Prime. Currently we have no Objective C professionals in our team, we are visual designers with some javascript skills....
Thanks again, Prime, for this excellent plugin. We would like to make a small request from you. We use this plugin extensively in our iOS apps,...
Thank you! You saved my day! Here's the package by thylaxene http://forum.unity3d.com/threads/5010-Unity-JS-TextMate-Bundle Its a bit out of...
I just installed the new beta and I can't find Unitron! I don't like to use MonoDevelop at all, it is slow to load and full of features I dont...
Thank you, Prime! It works perfectly :D For anyone interested, here's the code to open a local html page...
Just a quick question - How can I use showWebPage() for a local file? Should I put my html in the StreamingAssets folder? And then how do I write...
I'm having the same problem! I do have the Etcetera plugin, but I can't get it to work. Can someone please share some js code? Thanks in advance!
I hope so! That would be a big step forward
Help me with this and I will love you forever. When I make a multiline textarea like this... var stringToEdit : String = "Hello World\nI've...
That seems great! Where do I put this code exactly? I don't know C, so this is a bit difficult for me..
I get the same error. Maybe it doesn't play well with 3.1
Solved! Well somewhat.. It was a conflit with the facebook connect code I had in the html page. I just removed the code and it is now working.....
Ahah, and I was writing my second post while you posted that edit (:
Try camera.rect.width and camera.rect.height!
I think this is happening because the size of the GUI element remains the same when you resize the screen (since its set in pixels), but the...