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You could also try to re assign a cell to the same VisualElement in order to avoid the binding and recalculating of everything and saves a lot of...
The bindItem method is empty, i was only testing static content to understand why my lists were so slow. It looks like that it recalculates the...
Did you put your icons within the same atlas ? You can use the Frame debugger to understand how unity builds and draws the scene
Hi, I have identified a performance issue with VisualElements that have a border with a radius >0. When you have a lot of elements within a...
Hi, I use intensively UnityUI for infinite lists that have the following features : Dynamic items height Custom UI Item representation depending...
Hi, nice work there. I hope that this time we won't be disappointed by the UI of Unity. But for now it looks good. At least you actually use...
Any news of GPU instancing for mobile ? I am not really a low level graphics dev, so I don't know the limitations of it. But do you think that...
There is no way to detect even a simple logo which could be surrounded by a frame or stuff like that ?
It looks like a good start, but can we register our own Image Markers ? I need to detect a Logo Does it work out of the box like dropping a...
Hi, Same as the 2 guys above. I need an asset that does image recognition for an AR project. The image provided as a marker must be custom. It...
Hi, Does your asset works on WebGL ? Regards
I received the confirmation mail in my spam box. Will try to read that first version of give feedbacks.
I have a toolbar for my game where the player can select a tower to construct. Only one tower can be active at a time, so I use a toggle group for...
Hi, I don't want Unity Asset server, I want to stick with SVN or Git. But I would like to see Build history etc .... in a Unity Editorwindow...
Hi, Do you plan to add a direct access to cloud build services directly in the Unity Editor ? A window that show the build history and current...
Ah ok I didn't see the alpha on the canvas renderer.
I prefer to loose "CPU cycles" than Fillrate drawing invisible stuff for nothing. If alpha is a property it is easy to check only when its...
Nice, thanks Tim =)
Hi, If you change the color of an image of of a rawimage and set its alpha to 0, the editor still report 1 draw call for it. I haven't tested it...
Hi, Is is possible to catch events on RectTransform only GameObjects ? I tried to add BoxCollider2D but the only way to catch events with an...