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In some post-processing we are doing, it is handy to know which tiles are part of which "branch". I have added a BranchId value, where all tiles...
@DavidJayIndie Hello! I own the Tiny Car Controller, and am looking at the advanced version, but have a question -- how can _external_ rigidbodies...
Nope that covers it, thanks!
When using a `ClipTransitionSequence`, what is the easiest way to skip/end the current animation and start the next one in the sequence? I'm not...
Pretty sure you want to set the connection via the `NetworkManager`, and not directly on the `UNetTransport`. The network manager _used_ the...
@gjj2828 Yep, that is a pretty standard way of doing it.
Just caught up on this thread, seems very interesting -- looking forward to, hopefully, participate in the thread and with the code when released.
Excellent, excited to see those updates, thanks!
Hello! I did some searching and found only one or two messages related to having HDR color fields in the TMP components. I edited the following...
Was playing in 2019.3.x, with the New Input system, and trying to get UI Graph to work with it. Changing the Event input to use the new input...
Unfortunately, answering what data goes over the wire is dependant on what kind of architecture you setup. If each player is the "owner" of their...
Ahahahah, "write your own" -- and that is how you end up shaving yaks! :)
Sooo, it is a big topic, network programming architecture. You need to decide on which toolkit/code/library you are going to use to get the info...
In Unet, NetworkIdentity component's gameobjects should be root level, their behaviour when not root-level objects can be indeterminate. From the...
Wow, that looks really impressive. I'd buy that today if it was available! Great work!
Just a ping to see how v2 is coming along?
We made an online car-combat game (AutoAge: Standoff) and had to deal with the issues of car's colliding with each other. As we are a small studio...
Hey, thanks @crazymonkay for making this available. Before I put this up on my own GitHub, is there anyone already working on it and looking for...
There are so many possible answers you could get here. The first question i'd want to answer is, how do the two users find each other? How do they...
Timing issues, non-deterministic physics, etc etc. It is a complex and complicated issue (as are almost all issues dealing with real time network...