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Hi! The download archives contain UnityHub URLs that us Linux users apparently have to use in order to install older Linux versions. When I...
I think kodenkm's issue is probably a different one. Those are system windows (they have a frame with standard minimize/maximize/close buttons)....
When I use the mouse to move editor panels and windows around, they fly away at warp speed. Specifically, it looks like the relative position to...
I noticed that the mouse wheel is acting strangely in Unity 2018.3. When I rotate it towards me, the scene view zooms out. When I rotate it away...
I've been running Unity on Gentoo (OpenRC; KDE 5 Plasma; NVidia proprietary drivers) since the first Linux betas. I can't remember any serious...
Cool :) I tried to explain it in my first paragraph under 'Explanation', but I'll try to explain it differently! If the camera is directly...
For VR projects it would be very useful if Slate could just drive around an arbitrary camera rig rather than switching between different cameras....
Those are not two models. The first is the game object containing transforms and references to material and the mesh. The second is the mesh. It...
I think the Eye Adaptation filter is acting funny for me :p Assume my game's character is standing in the shadow of a building in bright...
On second thought, maybe debugging the resulting rotations by looking at the euler angles is not wise? The following code achieves what I want....
Hi! I've created a mouse look controller that rotates only my character's head. When the head is turned 90 degrees and the player tries to rotate...
Thank you for adding a blur effect, @Thrawn75 :) However, I noticed that blur enabled and intensity set to 0.0 will still add noticeable blur to...
In IFCommonVert.inc use LAYERDEPTH instead of CURRENTLAYER and paste the above snippet into ImperialFurAlphaTest.cginc,...
I did some testing, too, in the meantime. The Camera.actualRenderingPath property was never set to UsePlayerSettings even when I had...
This is a great asset! The results are pretty good and the control maps are useful to shorten fur on an animal's paws and face :) I noticed that...
Hi! Can the 'Camera.actualRenderingPath' property ever have the value of 'RenderingPath.UsePlayerSettings' or can I assume that it will always...
A) I prefer models where purchases are direct feedback for work done. Previously, Unity worked on new features, bundled them into a release and...
I'm having trouble finding any numbers on this, if you know of a source I'd be interested. Currently, I'm under the impression that ads are...
Engine rot or asset rot isn't such a big concern for me as I already decided that I would leave Unity for Unreal Engine 4 shortly after perpetual...
Correction: I can still download Assets that require Unity 2017.1. There must have been another issue with the page or my internet connection that...