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Hi all, I am trying to post the time elapsed to game center but I'm not sure how to do it, it works good if I select "to the second" in itunes...
ok, thanks
hey all, simple question: is it possible to load a script in Runtime, something like what you do with "Lua" and c++? thanks, -Emmanuel
yes, that is a good idea, well the dogfight is almost ready, I want to add team-vs-team, and cooperative multiplayer combat.
it is a volunteer work, or as a partnership if anyone is interested
if someone is interested in doing some 2d/3d art.. just pm me, I don't think it is far from alpha stage at least in programming terms
oh, this is just the multiplayer test, not all the functionalities are implemented in this demo
Posted: 01:03 PM 28 Minutes Ago Okay, well I've been working on the multiplayer, here is the webplayer:...
thanks! that did the trick, it's working now
well, I am testing it from the editor and a desktop build, it registers the host but I can't see the game in the "join list".. and here is...
btw, thanks this is Fantastic!
I have other problem, it seems to register the game in the database, but I can't see the game in the "Join Game" List
Hi, this is a project I was working on for a while, but there was some differences in the team, so I decided to continue working alone on it,...
excellent work Neodrop
oh, thanks!, looks very good, have you tested it from high altitudes?
btw, I don't think that the built in pro water is enough..
well, it seems you know what you are talking about, would you make us a shader like that? the game is an Arcade flight game, and we are pointing...
any good ocean shader for a flight simulator? we need a shader that looks good in high altitud. We are willing to pay for it.
Thanks for your reply, I solved the problem, the camera scale was (0,0,0), so that's why I was getting (0.0,0.0,0.0) as result.
Hi all, well I'm trying to implement part of the code of the ObjectLabel example from unifycommunit, here it is: if (clampToScreen) {...