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Could you show us a screenshot of the prefab in the inspector?
This only happens when my resolution is set to something smaller than the game view.
The article I posted before, is talking about how to make use Unity to make a Pixel Perfect game. There is a discussion on it here:...
I can't remember any tutorials on scaling. Maybe this blog post will help you :) https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/
I'm guessing you have the Game View set to Free Aspect, try changing the resolution or aspect ratio to see something different.
Your tiles can be whatever size you want, and you can set it to be 1 unit in Unity. Here I have a square. The scale is 1x1x1 making it 1 Unit....
I noticed that in his "Tiled Map (Script)" the Export Scale is 0.01, but yours is 100. Might that be the issue?
Have you seen this post on the Unity blog? https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ It might help guide you in the right direction. :)
Could you show us some screenshots of the enemy game objects?
Well. It's most likely that it's in your code and we kinda need to see it before we can help you with it :)
Awesome, glad I could help :)
The MoveRotation() function is to be used with a kinematic object. I think that you are just looking for is just something like rb.rotation +=...
Have you tried detecting the collision and just reversing the velocity?
I don't know how long a semester is, but a project like this is hard work. I have seen many students start working on projects that are too...
This works fine for me. Does the player game object have the Player Tag?
I hope this helps, check it out :) https://github.com/lite3/Unity-BitmapFontImporter
With what? :p
I'm not an expert in this area, but have you checked out line renderers? https://docs.unity3d.com/Manual/class-LineRenderer.html It might be what...
This is an awesome update! Thank you :)
At 17:11 he mentions that he hasn't set up the collision yet. And that the character can walk through trees. Just keep on watching. You will get...