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When you're instantiating it are you having your restarting script (possibly on another object) correctly locating the new object?
Play the video using an IEnumerator so you can hold further code until the video is finished.
You have used a transparent material on the object haven't you? A standard diffuse one won't be affected.
Sounds like your mouse hover is becoming false when you move off the parent menu item, ergo switching off the sub-menu items. You might want to...
Raycast to visible lights and use the distance from them to determine the amount of darkness the player is in... can also then use this to modify...
in your version you're missing the following (highlighted in blue): unityObject.embedUnity("unityPlayer", "webplayer.unity3d", "100%", "100%",...
Make sure you set TS in the inspector on the prefab for the missile, otherwise it's not defined... Drop a missile into your scene and select it...
Revised to enable you to handle the script connections better void DestroyTarget() { Destroy(Target);...
void DestroyTarget() { Destroy(Target); //CANNOT GET THIS TO WORK...
http://unity3d.com/support/documentation/ScriptReference/Screen.SetResolution.html There you go...just use that in your Resolution options menu...
Could try selecting the geometry you want to bake (IE not the terrain) and use the bake selected option
The best and possibly easiest method for this is to use a flash/php/javascript upload system to upload the actual image files, the use the WWW...
From: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnDrawGizmos.html?from=Gizmos This would do it... // Draws...
I noticed this a while ago, if you do a Debug.Log("reply="+reply+".."); you'll see that the reply comes with a space at the end so checking for...
You still haven't entered the dark side of the force then...Things are fun till the grim reaper with a bouquet arrives :wink:
That man is a genius :)
Particles for the fog, billboards with transparent textures for the light rays...
Yes it's perfectly do-able in Unity, just do a search for save and load and there's about 10 similar posts with the answers :)
Hi Klaymator, showcase is where people tend to put WIP for feedback etc. Hope you're enjoying Unity3D :)
What does the debug log tell you are the errors for ShipMovement? The script you posted is fine and the not finished compiling one is usual (if...