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yea im just trying to make it so players can see what other players are playing
Idea how to use that little colour on the side and have that determine the prefab spawned, so other players can see what other players are going...
In the Network manager I have: int avatarIndex = 0; void AvatarPicker(string buttonName) { switch (buttonName)...
[Command] void CmdReplacePlayer(GameObject PlayerPrefab) { Network.Instantiate(PlayerPrefab, transform.position,...
I have a function: [Command] void CmdReplaceMe(GameObject Player1Object) { NetworkServer.Spawn(Player1Object);...
I have started trying this ahaha I made the player prefab spawn an empty object with a UI that has 2 options etc.... for the characters. But I...
Hey I'm using the unity lobby asset (the one in the asset store). I have edited it so players can click a button and choose what character they...
sorry der_r but I have no clue been trying for a few days etc...
Hello all, sorry if this is a dumb question... I have 2 C# scripts , one has this little bit of code: void OnPlayerKill(NetworkPlayer player)...
You could also create a cube... and turn off the mesh renderer ahaha
HELLO ALL FELLOW UNITY USERS: As you all know in C# if you want a button to appear in game you can use: if (GUILayout.Button("Text")) This...