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Those values should be correct. You can add the TMP_TextInfoDebugTool.cs script to any text object to view the mesh and text bounds of the text to...
Make sure that as per the Upgrade Note in the package description that you re-imported the TMP Essential Resources which contain the updated...
Do you have "Clear Dynamic Data on Build" enabled on those dynamic font assets? In version 3.2.0-pre.x, this option also clears the dynamic data...
Can you provide the steps to reproduce this behavior or submit a bug report with repro scene / project? You could also export a scene and upload...
I most certainly see and understand how this can be an issue for many users. This issue was brought up by the team whose project I am currently...
You have to enable the option to see Preview Packages in Package Manager Settings. You can access those from the cog wheel in Package Manager...
This issue is the result of some API change made by the graphic team where it is no longer possible to resize a texture to size 0. We now have to...
Version 3.2.0-pre.3 has been available for quite a while now and I do consider it stables in terms of the core features and even the dynamic OS...
The child component of the text input field should not be accessed directly. This child component is used for display only and contains formatting...
What version of the TMP package were you using before? If you were using version 2.2.0-preview.3, then make sure you are using version...
It would appear that the font that you are using is a proportional font (most are) which means the spacing for individual characters is not the...
Some platforms have limitations on texture sizes. The issues could also be related to using non square texture... ie. 64 / 8192. Texture...
I am on the consulting side at Unity in the Accelerate Solutions team doing mostly Project Reviews to help our customers resolve and / or identify...
One of the challenges with fonts is the lack of standards where for instance a 36 point type face could be larger or smaller than another. I have...
The idea of combining glyphs from multiple fonts in the same atlas texture has been brought up a few times and something that is most certainly...
I would suggest re-profiling this in a debug build but without Deep Profiling as the reported values in deep profile will be way off the mark.
Have you tried using SDF instead of a bitmap font? At lower sampling point size, the SDF will have slightly rounded corners but the outline will...
First, make sure the Is Scale Static enabled in the Extra Settings. Text Auto Size is going to be super costly. You should only have to determine...
The shader error is usually due to some import issue or the shaders being split into different folders. First, delete the "TextMesh Pro" folder...
You cannot do multi atlas texture with the Font Asset Creator. Ie. have the Font Asset Creator create more than one atlas texture. This is perhaps...