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We visualize things like ships and boats, and other constructed items which have very thin (and non-square) hulls, roofs, etc, and it's impossible...
Sorry for jumping in with a presumably very basic question, but does this mean that if you want to bake a metal shader object together with a...
Is this possible? We would love to ditch the Steam requirement, because it's rather silly in a corporate setting. Can anyone give me any...
In that case, I believe this would be a more likely candidate, since it's LWRP based and made by a Unity employee (although in his spare time):...
This is amazing. I completely missed this. As for the development, I see on Github that a pull request was just merged 3 days ago, so it does seem...
This looks very promising. Does it work in single-pass stereo VR? I wonder if it can work in combination with something that does vertex...
I'm afraid that A, you might not be aware of Blender 2.8, which sadly is very flat even on the buttons and B, that Blender has an extremely...
Allow me to level some more criticism by cutting and pasting a bit from your screenshots: [ATTACH] Which one above is a label, which is a button...
Have you guys seen the Blender 2.8 UI options: [MEDIA] I find it a bit silly that Unity holds a dark theme hostage behind a paywall for most...
We are in the same position. Our requirement for purchasing another ocean asset would be: Single pass stereo VR support (must have)...
His "workaround" is actually in a thread from early 2015, so three years. Still, pretty incredible that such a basic bug has been allowed to be...
We're still plagued by constant "could not read file" error messages in Unity, but since this has persisted on many imported projects from 2017.x...
I'm curious, what is it you can't do in single pass? Also, next year, someone will post the exact same thing about foveated rendering, I'm...
So, user zuzzu who three years ago developed Playway water sold some sort of license to Moonlit-Games-Studio / MCPGNZ in january to continue...
Thank you for the quick responses. The game view in my screenshots should actually be a scaled down view, but when zooming in in Photoshop it...
I tried the Downscale, and your settings and the results are different... but still not great... [ATTACH] [ATTACH] This flickering effect is...
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2.0 seems like a great improvement, crazy performant, but I think I've discovered some issues: [ATTACH] * First off, the vertical lines in the...
I'm curious to know how well your lightmapper works with Unity's built-in lightmap UV generator, as we deal with CAD models that we seldom unwrap...
How come there appears to be a time of day cycle running in the editor, without needing to press Play on the project? Also, I read that this uses...