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i have just moved to unity 5.5.0b9 since b10 is bugged, launched my hololens project which functionned with unity 5.4.0 htp and i have a black...
https://unity3d.com/fr/unity/beta/archive
Unity 5.1 is so massively bugged that I do need to revert to Unity 5.0.1, which is a bit less bugged... You indeed tested it ???
ok with that code : m_testTextObject = new GameObject(); m_testTextObject.transform.SetParent( GameObject.Find( "Canvas"...
i still fail to get the display of the text concretely would it be possible to have some code sample of how to dynamically create and display a...
can't paste the whole code soz class Container { private GameObject m_oTextObject; public Text m_nameText; public Container( string...
well i create now a gameobject for each ui.text, but i don't see how to let that gameobject becoming the child of the canvas :...
using m_nameText = GameObject.Find( "Canvas" ).AddComponent<Text>(); in a loop to create several Text objects I then have : Can't add 'Text' to...
sorry missed the color attribute :o
How to dynamically change the color of a UI.Text ? When I try to adress its renderer the compiler tells me after launch that there is no renderer...
ty :)
Since I use stereo vision the 2 cameras are generated at runtime by a script, how would it be possible to dynamically assign to a canvas its...
Is there any way to get this editor functionning properly ? I run mad since I need to wait a second everytime I try to type something with that...
Hello, I use Unity 3.5.5 I try to use that component with iOS and have several problems regarding the genericity of that component : - on iOS...