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Hi all, I'm attempting to use the WWW class to get a large XML file in a background thread. I get the following error:...
After upgrading my device and SDK to 4.3 I'm getting much worse performance when using GUILayout, I'm in the process of switching to standard GUI...
I'm actually having the same problem (iMac, Archos 32). Additionally complicating the issue is that I'm using the remote from 3.3f2 since...
Thread pools work fine in the web player. I've used them extensively to manage remote database logging while avoiding blocking one the main thread.
Yes, but you need to add the sqlite3.dll to the same folder as the compiled .exe. For some reason the Mono version does not work/is not included...
Re: DB access, you can use the System.Data classes (see the MS .NET docs)
Also, where do you get your 80% statistic from? I know lots of US users.
I think you may need a custom shader that takes multiple materials and places them on the appropriate UV coordinates. Then you could just change...
Bump. Filed as bug 209696.
I used Unity to create a GUI for a 3D laser scanner, I would draw point clouds using a particle system. While the points aren't pickable in the...
I'm encountering a dramatic drop in frame rate for about 2 seconds midway through playing a movie texture on Windows machines. This happens with...
See Physics.IgnoreCollision in the scripting guide.
1) The easiest way to do this will be to either set up a super resolution single desktop if the video card supports it and then position the...
There is a PostStart method.... It's Update. :) Just create a runonce flag that is initially true then set to false after your runonce...
Negative lights don't work yet. I'm not sure if there are plans to add negative light support, but it would be handy. I guess you could do a...
Ha! I stared at it with a fresh pair of eyes for 10-15 minutes before I saw that. I make that mistake myself quite often.
The reason Moldorma's code didn't work is that Math.Clamp already took care of the negative numbers, clamping either to 0 or 0.5, before Abs is...
I see what the problem is! And it has to do with nextShootrate != nextShootRate. You update nextShootrate = Time.time + shootRate; at the...
Just load a splash screen or empty level with no resources in it. That should clear everything except objects that are tagged DontDestroyOnLoad....
Is all that water going to be visible at once? Is more than the 1.5km x 1.5km going to be visible at once? If not, you could just shift the tiles...