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It's technically possible yes, but would require quite a bit of work, I'd have to write per platform plugin wrappers around VST. I think the .NET...
Thanks, yes most the app coded in C# 2.0, except midi which uses a native plugin.
Hi, here's a modular synthesizer written in Unity: [MEDIA] Free download if you want to try it. Currently released on android only:...
Lol, don't worry I namespace all of my code, here's what I wrote today:...
Namespaces can be thought of as just a way to organize your code. You dont need to write your own code within a namespace.
Hi, MonoBehaviors can only exist if they are on a gameobject. So instead of instantiating with new, try adding it to your existing gameobject...
Just some ballpark numbers for cardboard phones: 50 k triangles 20 set pass calls no per pixel shaders no double pass shaders no real shadows (...
In OVRGrabber.cs, could try changing: void FixedUpdate() { if (operatingWithoutOVRCameraRig) OnUpdatedAnchors();...
I don't know the quality of the data for the hand movement, I've had no experience with VR other than 3DOF headsets and 3DOF controllers, but the...
GetComponent<Rigidbody>().MovePosition(destPos); GetComponent<Rigidbody>().MoveRotation(destRot); MovePosition and MoveRotation use...
When user is grabbing wheel you need to make spatial position be closest point on the circle that is the wheel. To do this use arc tangent2...
i wouldnt use physics in the car interior. i would just use a pre baked avatar animation and scrub that animation around in script. i would do...
rig the avatar in the car interior using a 3d tool. then make an anim track that runs the steering wheel and avatar arms from like -120 deg to...
Looking at your markers shadows on the table: it appears the physical marker is not planar, may fix by gluing it to a stiff card. Because when...
Hi, Inheritance is handy, certainly for adding future weapons etc. You have to build your general public interface into the baseclass only. As...
Hi, You could use raycasting. Try putting this script on your picture gameobject. Note: it's untested....
Get main camera rotation and convert to euler angles, then do what you want: Quaternion qRot = Camera.main.transform.localRotation; Vector3 vRot =...
I worked through a similar issue (daydream / gearvr) I don't think Unity standard input will cover all your bases, and XR.Input is a work in...
You could try only ever loading it (gameobject prefab and associated script) once and then apply DontDestroyOnLoad to it:...
@JoeStrout, Yes, having standalone HMD and controller with 6DOF would be real nice. I'm guessing 6DOF mobile chipset standalones maybe in 2 years...