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Hello, There is a sheen/shimmer on the grass and ground in unity. For the ground i changed the shader rendering from standard to Lambert and that...
Is this compatible with SteamVR/pc VR?
I keep geetting errors like this "No diffuse texture specified in material:" when i try to convert an object to low poly. I tried using the...
Another problem I'm facing. I have two lights set up, a spot light and a directional light. The spot light lights up my scene and the directional...
So i went back and checked, the blue box encompassed the terrain perfectly when creating the pigment map. As a temporary fix I went and retextured...
Yes, when a separate grass prefab is dragged into the scene it also does not happen. The 'pigment influence' parameter on the shader is max. Could...
Hello, Im using vegetation studio pro and trying to get the pigment map to work. I have a multi tiled terrain and set up the generator on an empty...
Hello, I own the normal version of Gaia. I have a big sphere in unity that I want to shape into mountains to make a very tiny world. Does Gaia...
That does indeed copy over the waypoints created but in this case the agents are not the same. Very different settings. I could copy the component...
How can I copy a group of waypoints I created in one emeraldAI agent to another ai agent without having to manually recreate all the waypoints?
Just bought it. Cant wait to play around with it in VR (htc vive). Any recommended settings or tips for vr to make it as fast as possible? Also...
is there 2018.3 support?
Hello, Congratulations on releasing version 1.0! It's been an amazing asset so far. there is nothing like GPUI out there and has helped...
Hello, I'm using amplify impostors to make impostors for my trees in VR, vive, using Enviro as the day/night/weather system. It all works great...
After alot more digging and testing I found that the problem was with the LOD system. Im making a VR game and it turns out due to the different...
Hello QT, I love the asset so far. I've used it to convert many objects over to the low-poly style perfectly. But when I try to use it on my gaia...
hello, I love your asset so far but I'm facing a problem with generating the pigment map. When I attached it and clicked generate it simply made...
My terrain is a mesh so I cant use the detail manager to spawn grass. Is there a way to place the grass prefab on the mesh everywhere without...
eta for mesh support?
Any updates on an integration with Amplify Imposters yet?