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- Opened up DMs. - Added new portfolio pieces - Switched portfolio to ArtStation. I'm mainly looking to focused strictly in character design...
Jason Jones 2D Character Concept Artist I offer polished art for conceptualizing, and producing quality game ideas and promotional content. I...
You can get the data, and it actually is very easy. Just need to know where it lies. You can get all sorts of data by accessing the current graph...
[UnitHeaderInspectable] above a field or property to place it in the header, and [Inspectable] to show it in the graph inspector. Anytime an...
Yes the add-ons will do this. In fact I already have a picture of it in use with DOTween. [ATTACH] You first create a Delegate Asset, and...
The reroutes are compact because we have a custom widget that overrides the background drawing. You can't get this with just the units themselves....
Nice work! You may also have interest in our Yield unit that's part of the Community Add-ons. It was only added a few months ago. If anything...
I'm pretty sure you should be switching EventUnit to GameObjectEventUnit. Not all event types expect a target. You can make events that use...
Your best bet is having a secondary script graph asset for each button extension. In your main button graph trigger another custom event for...
If needing everything is also a concern. I'm already working towards fixing up namespaces and giving each set of nodes that belong together, it's...
They go in and go out. No data happening. On the drawing side it does way less. It overrides the original drawing content and removed 90% of the...
You'll want to inherit from ManualEventUnit, and Mark it with the attribute UnityCategory. Make sure the root of that path starts with "Events/"....
You can use this static method: UnitBase.Rebuild()
Make sure AllowsNull attribute is above the port field too. If you're still having trouble, the unit has its own defaultValues field that is...
Are you certain you don't have either both Bolt and UVS in a project at once, or other console errors? What version of UVS and unity are you on?...
You have to change namespaces to Unity.VisualScripting in the Using statements when using the integrated version. Ludiq and Bolt are all...
"test" isn't your event name on the custom event, it's "Custom", the hook for Custom Events Unit itself. "test" should be placed in the new...
Lists are just lists. The variables themselves have more in it to better work with the editor, and API, but the actual values you get and use...
Okay, so the other options if you do not go straight script, or use the above return events is the delegates. You can make one in the graph with...
Edit: Totally had a brain fart and gave information that you didn't need when posting before. But I think Return Events in the Community Add-ons...