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Soft launch or to time it better with promotional material etc :)
I spent an hour or two giving this plugin a try, result was good! I evenput it on Google Play for the lols. [attach] The only criticism I have,...
Jokes aside, one of the older versions of Unity would leak memory pretty badly, and we were never able to reimport one of our projects (was about...
This just in, Mac's slow down when doing lots of work. News at 11.
Does anyone know where we can download r21 or downgrade the existing version? Unfortunately due to plugin dependancy I can't update my unity even...
It seems to be happening on a few of the docs pages at the moment.. http://docs.unity3d.com/Documentation/ScriptReference/Path.html
There's a slight issue with the documentation on arrays. Array? Array. Array. array array Array? Array!...
Android games aren't 500x better because Android games don't make as much money (generally speaking, there are exceptions to this rule). So you...
My next suggestion would have been to recalculate the normals on import :)
Really that's a analogue left/ride slide, and the wheel just rotates from angle A to angle B depending on the distance between the left and right....
Unity is cross platform so most game related code will work on all. Plugins and specific device functionality will all work differently, however.
Something we've been working on for a little while over here :) We’re excited today to bring you guys some big news. It’s time to pull-back the...
I actually would have gone x5 :)
Well that's just.. bizarre. However, batching can be expensive on memory. It might be possible that it's crashing during batch, that just happens...
How big is the file after compression? Are you loading it into ram or streaming from disc? Are you decompressing into ram? Has it got a dependancy...
I did like the *4 there :)
This is the greatest Unity application ever made.
score is a GUIText - not a value, it's a whole object. PlayerPrefs.SetFloat("Hightscoreab", score.text); However, that's still a string, so even...
This might help! http://docs.unity3d.com/Documentation/ScriptReference/Physics.OverlapSphere.html
Ideally you should have the component pre-cached anyway (GetComponents at run time are frowned upon once it comes to optimisation). But...